I'm a 3D Artist and Game Developer with several years of experience in the field.
My work involves creating detailed 3D models and textures, using Blender for modeling and both GIMP for photorealistic textures and Blender Shaders for procedural textures.
I develop software using Visual Studio and am currently focused on building my own game engine.
My passion lies in bringing digital worlds to life, combining technical expertise with creative design.